Hands-Off Preview: Call of Duty: World War II

Hands-Off Preview: Call of Duty: World War II

Call of Duty, a series known for its ingenuity, originality, and creativity, is wowing gamers with a ground-breaking setting for their latest installment: World War II.

I had the pleasure of playing a demo of the game at E3, and I can say for certain that you’ve never played a game quite like this. By looking to the past, Call of Duty has found a new direction for the future of the series. Brett Hinds, a spokeperson for the game, kindly offered some thoughts about the upcoming game while I played at the demo booth.
 
“We here at Sledgehammer Games pride ourselves on our unique and innovative perspective on the industry. We also pride ourselves on listening to players. We’ve had some complaints about the futuristic setting for Infinite Warfare, so we took it upon ourselves to take players to a place they had never been before, World War II.”
 
Recent Call of Duty titles have received criticism for taking the series too far into the future. Twitter user LongDongBepis said of the Infinite War trailer, “Call of Duty: Halo? Color me unimpressed.” It seems that Sledgehammer heard these complaints loud and clear, because the setting isn’t the only thing that’s changing in the game.
 
“What’s more, we’ve taken out the gimmicks like health-regeneration and sprinting. In this game, you will experience every sight and sound exactly as the soldiers who fought in the war did. In fact, there’s a lot of waiting in this game. Like 98 to 99% of the game is simply waiting around for orders. We feel that this level of immersion is exactly what today’s gaming market needs.”

Of course, this new setting has its limitations. With only 6 years of actual conflict, the World War II setting might last for another 4 or 5 Call of Duty titles, but what about beyond that? Brett offered his thoughts on the matter, “Who knows? Perhaps we could go back even further in history. Maybe World War I. No one has touched that yet."

In addition to waiting, the game features lots of marching. Lots and lots of marching.

In addition to waiting, the game features lots of marching. Lots and lots of marching.

This piece is satirical and is not intended to represent the author, Call of Duty, or video games in general.

Hailing from Baltimore, Maryland, Allen Brasch is an aspiring writer who loves good science fiction, fantasy, and horror. When Allen's not writing or gaming, he's talking about all things geeky on his podcast, Devil May Play.