Jordan Vogt-Roberts Is Still Hard At Work On METAL GEAR SOLID

Jordan Vogt-Roberts Is Still Hard At Work On METAL GEAR SOLID

The KONG: SKULL ISLAND director wants to make sure it's just right.

Man, when I was in high school, Metal Gear Solid blew my little mind. It was everything I wanted in a playable Die Hard combined with trippy world building, cyborg ninjas, and bipedal tanks.

The sequels that writer/director/madman Hideo Kojima headed up are transcendent. If you haven't played Sons of Liberty or Snake Eater and are interested in games with immersive narrative, I suggest you run and pick these up. Don't let the naysayers fool you with their jabs about forty minute cutscenes; these are the weirdest, most engrossing spy thrillers you'll ever experience as a gamer.

So anyway, Jordan Vogt-Roberts, who's directed the upcoming Kong: Skull Island (and also directs the shit out of FX's You're The Worst) has been signed on to the feature adaptation for awhile. It doesn't look like he's done working on it, and what he has to say to Collider's Steve Weintraub is a big sigh of relief for any fan of the series. 

‘Metal Gear Solid’ is probably the most important franchise to me on the planet. It is such a genius, idiosyncratic work and being able to spend time with [Hideo] Kojima recently has been like a dream. He’s the best and his whole team is the best. We are working on the script. That is a property that I will fight tooth and nail to make sure is done properly because it’s so easy to screw it up and so easy for a studio to try and make it into G.I. Joe or try and make it into Mission: Impossible or try and make it into something that it’s not. ‘Metal Gear Solid’ needs to be exactly what it needs to be, which is ‘Metal Gear Solid’.

Since this series as been about crazy spy stuff, the question of tone and the rating in the wake of Deadpool and Logan is also weighing heavily on Vogt-Roberts' mind.

I think that for me, I want to make the version of the movie that is most true to what it needs to be, so if that is a Deadpool or Logan route where you go with a smaller budget and you’re able to make it R, great. If you need to blow it out more and really get that bigger budget and go PG-13, I think it could exist in both avenues. There are hyper-violent parts to Metal Gear but I would not necessarily call the hyper-violent part the core element of it versus like the tone and the voice and the philosophies that the characters exhibit. Those characters sort of are these walking philosophies, so I think nailing that part is far more important necessarily than thinking about the rating at this point, because right now we’re just trying to get the best version of it.

You can read further remarks over at Collider

Kong: Skull Island opens on March 10th.

Terry Erickson is a screenwriter, lifelong film fan, and all around good guy based in Baltimore, MD. He's driven across America twice, is obsessed with Back To The Future, and loves almost everybody.